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Update History

Records the history of this technology update.

Recorded in months

2019/12

  • ❌ [Removed] Dzapi.j
  • 🐜 [Fixed] Bug that only player 1 is valid and others are invalid when setting shared view of enemies.
  • 🐜 [Fixed] Add a number limit (8) to huntGroup due to bytecode issue.

2019/11

  • ❌ [Removed] Default effect string variable
  • 🐜 [Fixed] Bug that Lightning Chain Skill effect would not disappear when there was only one unit

2019/09

2019/04

  • ✨ [Optimized] event module's global variable is hevent, no longer hevt, in line with h-lua
  • ✨ [Optimized] Synchronised h-lua magic blast scaling 8%->7%
  • ✨ [Optimized] Synchronised floating word hints for h-lua blitzes
  • 🐜 [Fixed] wrong function name for player module getRandomUnit
  • 🐜 [Fixed] camel naming for logic partially formatted functions
  • 🐜 [Fixed] partial annotations

2019/03

  • 🐜 [Fixed] Variable memory leak issue

2019/02

  • ✨ [Optimized] Player module

2019/01

  • ❌ [Removed] Tutorial files
  • ✨ [Optimized] UI resource file
  • 🐜 [Fixed] Misnamed Enemy Module Issue

2018/12

  • ❇️ [New] Functionality of the attribute system
  • 🐜 [Fixed] Bug with unit death events

2018/11

  • ✨ [Optimized] Timer efficiency for life/magic/source recovery

2018/09

  • ❇️ [New] Random Terrain Module

2017/12

  • ❇️ [New] Item Synthesis/Splitting
  • ❇️ [New] Complete with various modules for templates, lenses, unit groups, filters, soundtracks, weather, effects, sound effects, and more!

2016/07

  • Project establishment

All publicly available technologies are released under the AGPL3 licence.