Update History
Records the history of this technology update.
Recorded in months
2019/12
- ❌ [Removed] Dzapi.j
- 🐜 [Fixed] Bug that only player 1 is valid and others are invalid when setting shared view of enemies.
- 🐜 [Fixed] Add a number limit (8) to huntGroup due to bytecode issue.
2019/11
- ❌ [Removed] Default effect string variable
- 🐜 [Fixed] Bug that Lightning Chain Skill effect would not disappear when there was only one unit
2019/09
- ❌ [Removed] demo with #hyper-space-td as best example
2019/04
- ✨ [Optimized] event module's global variable is hevent, no longer hevt, in line with h-lua
- ✨ [Optimized] Synchronised h-lua magic blast scaling 8%->7%
- ✨ [Optimized] Synchronised floating word hints for h-lua blitzes
- 🐜 [Fixed] wrong function name for player module getRandomUnit
- 🐜 [Fixed] camel naming for logic partially formatted functions
- 🐜 [Fixed] partial annotations
2019/03
- 🐜 [Fixed] Variable memory leak issue
2019/02
- ✨ [Optimized] Player module
2019/01
- ❌ [Removed] Tutorial files
- ✨ [Optimized] UI resource file
- 🐜 [Fixed] Misnamed Enemy Module Issue
2018/12
- ❇️ [New] Functionality of the attribute system
- 🐜 [Fixed] Bug with unit death events
2018/11
- ✨ [Optimized] Timer efficiency for life/magic/source recovery
2018/09
- ❇️ [New] Random Terrain Module
2017/12
- ❇️ [New] Item Synthesis/Splitting
- ❇️ [New] Complete with various modules for templates, lenses, unit groups, filters, soundtracks, weather, effects, sound effects, and more!
2016/07
- Project establishment